Black Mesa

2022


  • Lead Level Designer: 2022–2019
  • Level Designer: 2019–2013
  • Engine: Source

Black Mesa is a fan reimagining of Half-Life, developed by Crowbar Collective. It updates the original with improved visuals, expanded environments, gameplay refinements, and a complete reworking of the Xen chapters.

I worked on Black Mesa across multiple stages of development, first as a Level Designer and later as Lead Level Designer for Xen. My contributions include: two multiplayer maps, multiple levels across the Xen chapters, and a broad range of improvements and bug fixes for the earlier Earthbound sections as part of the Definitive Edition update.

Alongside level design, I contributed heavily to iteration and polish across the project, helping refine and support the overall player experience. I also served as Community Manager for several years before that became a dedicated role.

Black Mesa capsule art

Black Mesa Projects

Interloper

  • Singleplayer Level Design
Interloper

A gruelling push through the guts of the Tower factory at the end of Gordon Freeman's Xenian journey. Features large-scale combat encounters and interesting traversal and exploration through an alien industrial environment.

Gonarch's Lair

  • Singleplayer Level Design
Gonarch's Lair

An epic game of cat and mouse between Gordon Freeman and the relentless Gonarch, featuring a series of exciting scripted encounters culminating in a harrowing boss fight.

Xen

  • Singleplayer Level Design
Xen

The legendary introduction to Gordon Freeman's singleplayer journey across a mysterious and beautiful alien dimension. Packed with exploration, puzzles, interesting traversal, and environmental storytelling.

Surface Tension Uncut

  • Singleplayer Level Design
Surface Tension Uncut

A chaotic series of tightly scripted outdoor singleplayer levels centered around an all-out war between alien and human forces.

Lambdabunker

  • Multiplayer Level Design
Lambdabunker

A tight, indoor destroyed bunker multiplayer level with frenetic combat and silky smooth flow.

Gasworks

  • Multiplayer Level Design
Gasworks

A vast, vertical industrial multiplayer level with long sightlines and varied combat, designed for larger player counts.